Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 177 days ago
4 / 11 / 4
K / D / A
38.1%
Kill participation
801.1
Damage / min
12,458g
441.5 gold / min
14
7 placed · 1 cleared
211
7.5 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYESSSSSSSSSSSSSS#123
Irelia · Top
5 / 8 / 2
33.3% KP
22,001
25.5% share
10,757g
221 CS · 7.8/m
cipkołak#kubuś
Nunu & Willump · Jungle
3 / 3 / 7
47.6% KP
14,290
16.6% share
11,074g
194 CS · 6.9/m
self sabotage#whyme
Ekko · Mid
8 / 2 / 3
52.4% KP
22,010
25.5% share
14,684g
287 CS · 10.2/m
apantsak#ΝΩΕ
Kalista · ADC
4 / 11 / 4
38.1% KP
22,604
26.2% share
12,458g
211 CS · 7.5/m
honor jolanda#EUNE
Milio · Support
1 / 4 / 11
57.1% KP
5,330
6.2% share
7,947g
22 CS · 0.8/m
Red side
VictoryOliś#EUΝE
K'Sante · Top
7 / 3 / 10
60.7% KP
25,054
22.9% share
11,584g
213 CS · 7.5/m
ΤΑ ΚΑΤΩ ΚΑΦΕΝΕΙΑ#demon
Zed · Jungle
10 / 5 / 7
60.7% KP
29,200
26.7% share
12,785g
174 CS · 6.2/m
SFAKiOO#EUNE
Ahri · Mid
2 / 6 / 4
21.4% KP
20,478
18.7% share
9,637g
213 CS · 7.5/m
1v3 ADcarry#EUNE
Veigar · ADC
9 / 4 / 3
42.9% KP
24,136
22.1% share
16,633g
252 CS · 8.9/m
Wisp#lia
Nami · Support
0 / 3 / 19
67.9% KP
10,492
9.6% share
8,178g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
