Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 176 days ago
3 / 6 / 5
K / D / A
26.7%
Kill participation
650.2
Damage / min
10,448g
372.3 gold / min
19
9 placed · 2 cleared
210
7.5 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMia Lapierre#rawr
Jayce · Top
1 / 5 / 8
23.7% KP
29,406
22.2% share
11,528g
250 CS · 8.9/m
Kalpuczek#Lion
Lee Sin · Jungle
11 / 8 / 7
47.4% KP
25,455
19.2% share
14,476g
194 CS · 6.9/m
HelloKittyBoy#Purrr
Hwei · Mid
8 / 6 / 6
36.8% KP
33,518
25.3% share
12,937g
207 CS · 7.4/m
olula blue buff#clpka
Caitlyn · ADC
16 / 2 / 10
68.4% KP
33,185
25.1% share
19,600g
250 CS · 8.9/m
Kalmafiozo#EUNE
Galio · Support
2 / 9 / 16
47.4% KP
10,884
8.2% share
8,832g
28 CS · 1/m
Red side
Defeatapantsak#ΝΩΕ
Renekton · Top
3 / 6 / 5
26.7% KP
18,248
20% share
10,448g
210 CS · 7.5/m
Poopdyr#Hari
Udyr · Jungle
5 / 7 / 9
46.7% KP
17,217
18.9% share
12,216g
228 CS · 8.1/m
olé#čko
Tryndamere · Mid
8 / 9 / 5
43.3% KP
21,097
23.1% share
10,587g
165 CS · 5.9/m
Julppe#EUNE
Ezreal · ADC
10 / 10 / 5
50% KP
27,070
29.6% share
13,373g
217 CS · 7.7/m
DionisNMS#EUNE
Lulu · Support
4 / 6 / 16
66.7% KP
7,677
8.4% share
9,418g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
