Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 176 days ago
2 / 9 / 1
K / D / A
27.3%
Kill participation
816.1
Damage / min
8,163g
385.7 gold / min
8
5 placed · 1 cleared
153
7.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHide on bush#EZGG1
Sion · Top
1 / 2 / 3
36.4% KP
9,039
17% share
7,067g
150 CS · 7.1/m
RDB Ada#EUNE
Camille · Jungle
2 / 10 / 3
45.5% KP
7,756
14.6% share
7,353g
109 CS · 5.1/m
VODKAWHISKEY911#2001
Kassadin · Mid
6 / 7 / 0
54.5% KP
15,500
29.2% share
10,450g
145 CS · 6.9/m
apantsak#ΝΩΕ
Kalista · ADC
2 / 9 / 1
27.3% KP
17,275
32.6% share
8,163g
153 CS · 7.2/m
Jacky liftlift#PEYZ
Braum · Support
0 / 7 / 5
45.5% KP
3,471
6.5% share
5,236g
17 CS · 0.8/m
Red side
VictoryRipazuh#EUNE
Vayne · Top
1 / 3 / 2
8.6% KP
14,833
17.6% share
7,751g
164 CS · 7.7/m
timmyturner67#EUN
Rek'Sai · Jungle
12 / 1 / 9
60% KP
20,627
24.5% share
11,659g
160 CS · 7.6/m
Aurelionek#SOLEK
Aurelion Sol · Mid
9 / 3 / 6
42.9% KP
25,528
30.3% share
9,966g
168 CS · 7.9/m
flow state#sybau
Riven · ADC
11 / 2 / 7
51.4% KP
16,416
19.5% share
11,495g
153 CS · 7.2/m
neuxoss#aboo
Morgana · Support
2 / 2 / 25
77.1% KP
6,952
8.2% share
7,997g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
