Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 176 days ago
4 / 11 / 7
K / D / A
28.9%
Kill participation
786.2
Damage / min
13,453g
384.4 gold / min
18
6 placed · 3 cleared
255
7.3 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBilly Butcher#oi m8
Jax · Top
5 / 9 / 5
26.3% KP
17,615
12.8% share
14,667g
276 CS · 7.9/m
Hey Sir#EUNE
Ekko · Jungle
18 / 5 / 8
68.4% KP
47,752
34.6% share
19,434g
200 CS · 5.7/m
apantsak#ΝΩΕ
Kalista · Mid
4 / 11 / 7
28.9% KP
27,518
20% share
13,453g
255 CS · 7.3/m
piedro#crm
Kai'Sa · ADC
11 / 10 / 4
39.5% KP
35,540
25.8% share
18,314g
273 CS · 7.8/m
GIG#2460
Thresh · Support
0 / 11 / 14
36.8% KP
9,408
6.8% share
9,034g
32 CS · 0.9/m
Red side
VictoryJNRS#XDD
Garen · Top
8 / 8 / 5
28.3% KP
33,704
20.5% share
17,062g
330 CS · 9.4/m
heartache#cielo
Evelynn · Jungle
22 / 4 / 9
67.4% KP
52,321
31.8% share
20,500g
275 CS · 7.9/m
ReXxecution#BRUT
Yone · Mid
6 / 10 / 10
34.8% KP
31,127
18.9% share
15,447g
276 CS · 7.9/m
DrunkGuyV2#EUNE
Ziggs · ADC
7 / 6 / 11
39.1% KP
34,276
20.8% share
16,871g
253 CS · 7.2/m
ヒoニニoユ SINGED#2709
Nami · Support
3 / 10 / 20
50% KP
13,145
8% share
10,531g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
