Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 176 days ago
10 / 8 / 13
K / D / A
52.3%
Kill participation
996.7
Damage / min
14,693g
544.2 gold / min
11
7 placed · 2 cleared
174
6.4 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKokushibo#hold1
Dr. Mundo · Top
4 / 2 / 9
29.5% KP
24,790
20.5% share
11,864g
236 CS · 8.7/m
Dvojzarez2007#EUNE
Sylas · Jungle
11 / 7 / 8
43.2% KP
24,301
20.1% share
12,141g
160 CS · 5.9/m
Mpakalogataki#Lucky
Vladimir · Mid
9 / 7 / 13
50% KP
29,615
24.5% share
11,684g
161 CS · 6/m
apantsak#ΝΩΕ
Kalista · ADC
10 / 8 / 13
52.3% KP
26,911
22.3% share
14,693g
174 CS · 6.4/m
EXCUSE ME#ZENN9
Pyke · Support
10 / 6 / 19
65.9% KP
15,314
12.7% share
11,016g
43 CS · 1.6/m
Red side
DefeatBolozon#EUNE
Zed · Top
0 / 6 / 2
6.7% KP
20,459
15% share
9,729g
239 CS · 8.9/m
resolutemarshall#EUNE
Hecarim · Jungle
4 / 4 / 8
40% KP
25,811
18.9% share
11,153g
220 CS · 8.1/m
Speedy Ronaldes#LOCO
Akali · Mid
12 / 4 / 9
70% KP
40,181
29.5% share
13,566g
204 CS · 7.6/m
Bedele#1v9
Samira · ADC
12 / 14 / 6
60% KP
32,568
23.9% share
15,299g
168 CS · 6.2/m
MrKimakatsu#EUNE
Alistar · Support
2 / 16 / 17
63.3% KP
17,404
12.8% share
8,450g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
