Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 176 days ago
9 / 5 / 5
K / D / A
32.6%
Kill participation
906.4
Damage / min
13,425g
507.6 gold / min
23
10 placed · 2 cleared
237
9 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryapantsak#ΝΩΕ
Renekton · Top
9 / 5 / 5
32.6% KP
23,974
18.2% share
13,425g
237 CS · 9/m
Mpakalogataki#Lucky
Lee Sin · Jungle
16 / 3 / 19
81.4% KP
33,919
25.7% share
15,823g
154 CS · 5.8/m
SMRT POLICIJI#ĆOKS
Zilean · Mid
6 / 6 / 23
67.4% KP
25,393
19.3% share
11,145g
160 CS · 6/m
SicKure#2307
Kai'Sa · ADC
10 / 5 / 6
37.2% KP
25,858
19.6% share
14,895g
225 CS · 8.5/m
CarryMode1#EUNE
Swain · Support
2 / 10 / 22
55.8% KP
22,614
17.2% share
8,731g
32 CS · 1.2/m
Red side
DefeatEvolve#EUNE1
Volibear · Top
7 / 11 / 0
24.1% KP
27,072
21% share
10,989g
187 CS · 7.1/m
ShadowLovi#EUNE
Master Yi · Jungle
9 / 12 / 5
48.3% KP
22,456
17.4% share
12,922g
134 CS · 5.1/m
Boomerr#EUNE
Anivia · Mid
3 / 5 / 4
24.1% KP
20,130
15.6% share
9,183g
195 CS · 7.4/m
tolis#EUNΕ
Sivir · ADC
8 / 7 / 7
51.7% KP
40,225
31.1% share
13,893g
202 CS · 7.6/m
KhiyroDanzo#EUNE
Sona · Support
2 / 8 / 20
75.9% KP
19,251
14.9% share
8,685g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
