Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 174 days ago
5 / 7 / 0
K / D / A
25%
Kill participation
782.1
Damage / min
11,245g
440.1 gold / min
14
8 placed · 0 cleared
220
8.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySilentVortex#EUNE1
Nasus · Top
2 / 7 / 7
24.3% KP
17,092
17.8% share
10,308g
166 CS · 6.5/m
Klawiszter#EUNE
Skarner · Jungle
7 / 2 / 18
67.6% KP
16,447
17.1% share
12,141g
148 CS · 5.8/m
Bartolomue#4242
Twitch · Mid
14 / 4 / 10
64.9% KP
27,555
28.7% share
13,469g
192 CS · 7.5/m
Hours In Silence#TCD
Kai'Sa · ADC
8 / 3 / 11
51.4% KP
23,161
24.1% share
14,135g
215 CS · 8.4/m
japko#4200
Nautilus · Support
6 / 4 / 17
62.2% KP
11,763
12.3% share
10,008g
33 CS · 1.3/m
Red side
DefeatPuchol#EUNE
Aatrox · Top
6 / 6 / 0
30% KP
24,809
27.9% share
10,047g
196 CS · 7.7/m
ProInterpreter#EUNE
Warwick · Jungle
4 / 10 / 6
50% KP
10,484
11.8% share
10,969g
154 CS · 6/m
apantsak#ΝΩΕ
Kalista · Mid
5 / 7 / 0
25% KP
19,983
22.5% share
11,245g
220 CS · 8.6/m
XXXGOLEMXXX#777
Brand · ADC
5 / 7 / 2
35% KP
24,642
27.7% share
11,104g
190 CS · 7.4/m
Dobra Duszyczka#EUNE
Nami · Support
0 / 7 / 11
55% KP
8,953
10.1% share
6,951g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
