Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 174 days ago
6 / 11 / 15
K / D / A
55.3%
Kill participation
909.9
Damage / min
13,524g
422.8 gold / min
28
10 placed · 5 cleared
201
6.3 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGeorgian Kraken#1919
Illaoi · Top
7 / 5 / 6
31% KP
31,094
25.6% share
13,041g
229 CS · 7.2/m
Tymonides#EUNE
Bel'Veth · Jungle
15 / 5 / 11
61.9% KP
28,493
23.5% share
17,012g
245 CS · 7.7/m
SyzyfOfThisGame#EUNE
Annie · Mid
10 / 8 / 15
59.5% KP
30,893
25.5% share
12,521g
181 CS · 5.7/m
Apellos#EUNE
Aphelios · ADC
9 / 10 / 4
31% KP
21,522
17.7% share
15,651g
237 CS · 7.4/m
Support QUEEN#meow
Thresh · Support
1 / 10 / 18
45.2% KP
9,310
7.7% share
9,237g
29 CS · 0.9/m
Red side
VictoryDorwu#EU1
Xin Zhao · Top
3 / 7 / 10
34.2% KP
24,022
17.5% share
13,506g
240 CS · 7.5/m
xFazZi7#5856
Fiddlesticks · Jungle
8 / 7 / 16
63.2% KP
29,605
21.5% share
13,397g
185 CS · 5.8/m
apantsak#ΝΩΕ
Kalista · Mid
6 / 11 / 15
55.3% KP
29,103
21.1% share
13,524g
201 CS · 6.3/m
T1 peyz#ggez
Vayne · ADC
19 / 7 / 6
65.8% KP
43,121
31.3% share
20,354g
219 CS · 6.8/m
xDondo#EUNE
Lulu · Support
2 / 10 / 28
78.9% KP
11,789
8.6% share
10,147g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
