Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Defeat
Ranked Solo/Duo · 174 days ago
1 / 7 / 2
K / D / A
30%
Kill participation
550.7
Damage / min
8,129g
357.1 gold / min
17
7 placed · 1 cleared
178
7.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCzarnobóg#KING
Urgot · Top
10 / 1 / 8
58.1% KP
21,550
25.7% share
13,105g
179 CS · 7.9/m
jacekkrzynówekpl#EUNE
Graves · Jungle
9 / 1 / 3
38.7% KP
15,152
18.1% share
13,492g
222 CS · 9.8/m
el primo#1312
Syndra · Mid
10 / 2 / 4
45.2% KP
26,302
31.4% share
12,683g
238 CS · 10.5/m
idv#1491
Brand · ADC
0 / 4 / 6
19.4% KP
14,738
17.6% share
8,901g
180 CS · 7.9/m
Kallio#KEVIN
Nami · Support
2 / 2 / 16
58.1% KP
5,965
7.1% share
7,306g
23 CS · 1/m
Red side
DefeatMegaKacpeross#8249
Mordekaiser · Top
1 / 8 / 0
10% KP
10,957
21.8% share
8,206g
174 CS · 7.6/m
LondonStyleShaco#SHACO
Fiddlesticks · Jungle
2 / 6 / 2
40% KP
5,021
10% share
8,152g
138 CS · 6.1/m
apantsak#ΝΩΕ
Malzahar · Mid
1 / 7 / 2
30% KP
12,538
24.9% share
8,129g
178 CS · 7.8/m
harambecomeback3#4824
Kai'Sa · ADC
6 / 5 / 0
60% KP
15,539
30.9% share
10,727g
171 CS · 7.5/m
ZKM FEJTLYTAHOUN#EUNE
Nautilus · Support
0 / 5 / 5
50% KP
6,222
12.4% share
6,089g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
