Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 174 days ago
9 / 13 / 4
K / D / A
48.1%
Kill participation
1,078.3
Damage / min
17,748g
469.3 gold / min
27
14 placed · 3 cleared
258
6.8 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNinjabuster#EUNE
Malphite · Top
5 / 2 / 18
51.1% KP
42,430
18.1% share
15,992g
286 CS · 7.6/m
CIA FBl#EUNE
Elise · Jungle
18 / 3 / 5
51.1% KP
59,499
25.4% share
19,704g
258 CS · 6.8/m
一一一一一一一一一一一一一一一一#cfvk
Qiyana · Mid
14 / 8 / 11
55.6% KP
60,729
26% share
16,208g
207 CS · 5.5/m
NEXT ADKING#2510
Ezreal · ADC
8 / 7 / 15
51.1% KP
57,914
24.8% share
20,143g
277 CS · 7.3/m
eboyek#UwU
Karma · Support
0 / 7 / 27
60% KP
13,321
5.7% share
11,289g
48 CS · 1.3/m
Red side
DefeatTMSN1#1572
Dr. Mundo · Top
6 / 6 / 7
48.1% KP
42,010
29.5% share
13,891g
233 CS · 6.2/m
Iorweth Dimaczo#12341
Ambessa · Jungle
4 / 8 / 10
51.9% KP
20,103
14.1% share
13,300g
216 CS · 5.7/m
apantsak#ΝΩΕ
Kalista · Mid
9 / 13 / 4
48.1% KP
40,779
28.6% share
17,748g
258 CS · 6.8/m
iubesc minore#black
Draven · ADC
7 / 9 / 5
44.4% KP
32,673
22.9% share
20,547g
315 CS · 8.3/m
Uninterested#ZEN
Nami · Support
1 / 9 / 14
55.6% KP
6,961
4.9% share
10,239g
43 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
