Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 173 days ago
4 / 12 / 5
K / D / A
24.3%
Kill participation
664.8
Damage / min
15,328g
427 gold / min
32
11 placed · 5 cleared
284
7.9 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEdernix#OFFIC
Aatrox · Top
1 / 7 / 4
13.5% KP
19,415
11.8% share
10,794g
206 CS · 5.7/m
Shrief#shefo
Viego · Jungle
8 / 10 / 4
32.4% KP
20,828
12.7% share
15,404g
228 CS · 6.4/m
FlyRed040#EUNE
Vladimir · Mid
8 / 8 / 8
43.2% KP
30,573
18.6% share
14,438g
275 CS · 7.7/m
Lost Time#EUNE
Jhin · ADC
13 / 6 / 12
67.6% KP
46,453
28.3% share
20,258g
282 CS · 7.9/m
BierawaEnjoyer#EUNE
Hwei · Support
7 / 6 / 16
62.2% KP
46,960
28.6% share
13,144g
52 CS · 1.4/m
Red side
VictoryHi im Susi#EUNE
Ornn · Top
2 / 4 / 16
48.6% KP
28,540
17.3% share
12,829g
206 CS · 5.7/m
DustyAndDamaged#doll
Kindred · Jungle
11 / 7 / 8
51.4% KP
34,108
20.7% share
18,564g
262 CS · 7.3/m
Vigilante#VLAD
Ryze · Mid
16 / 4 / 3
51.4% KP
59,052
35.8% share
20,363g
343 CS · 9.6/m
apantsak#ΝΩΕ
Kalista · ADC
4 / 12 / 5
24.3% KP
23,866
14.5% share
15,328g
284 CS · 7.9/m
PuDl1nG#EUNE
Lux · Support
4 / 10 / 15
51.4% KP
19,222
11.7% share
11,449g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
