Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Amumu
Defeat
Ranked Solo/Duo · 173 days ago
6 / 12 / 22
K / D / A
56%
Kill participation
727.6
Damage / min
15,695g
380.6 gold / min
21
2 placed · 3 cleared
194
4.7 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatManiakos44#EUNE
Cho'Gath · Top
17 / 8 / 7
48% KP
54,937
29.7% share
20,983g
300 CS · 7.3/m
apantsak#ΝΩΕ
Amumu · Jungle
6 / 12 / 22
56% KP
30,003
16.2% share
15,695g
194 CS · 4.7/m
Mackataa#1337
Zed · Mid
15 / 17 / 9
48% KP
46,901
25.4% share
16,960g
170 CS · 4.1/m
lordracma#EUNE
Jinx · ADC
10 / 12 / 12
44% KP
39,638
21.4% share
22,196g
354 CS · 8.6/m
Tutorial1vs9#l2p
Lulu · Support
2 / 13 / 25
54% KP
13,515
7.3% share
12,047g
34 CS · 0.8/m
Red side
VictoryKXQ#EUNE
Ambessa · Top
9 / 9 / 9
29% KP
50,374
21.3% share
18,301g
281 CS · 6.8/m
Grapple Abuser#9551
Kha'Zix · Jungle
13 / 7 / 11
38.7% KP
31,795
13.4% share
20,986g
266 CS · 6.5/m
Ważniak#SMURF
Katarina · Mid
16 / 16 / 7
37.1% KP
44,551
18.8% share
16,641g
220 CS · 5.3/m
Gløry Ϊn Deáth#SION
Smolder · ADC
21 / 9 / 12
53.2% KP
66,945
28.3% share
22,512g
318 CS · 7.7/m
Iron Maidenless#EUNE
Ezreal · Support
3 / 9 / 26
46.8% KP
43,209
18.2% share
13,573g
63 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
