Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 173 days ago
12 / 8 / 6
K / D / A
51.4%
Kill participation
949.9
Damage / min
15,530g
475.2 gold / min
24
8 placed · 4 cleared
206
6.3 CS / min
Objective control
4
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDiverse#00000
Vayne · Top
8 / 7 / 6
37.8% KP
26,960
19.5% share
14,826g
232 CS · 7.1/m
Dodge Man#BAIT
Briar · Jungle
10 / 10 / 9
51.4% KP
24,447
17.7% share
15,232g
207 CS · 6.3/m
AutofillSupport#06969
Xerath · Mid
9 / 3 / 15
64.9% KP
47,084
34.1% share
14,612g
236 CS · 7.2/m
mrkillforever#EUNE
Twitch · ADC
6 / 10 / 13
51.4% KP
22,676
16.4% share
13,274g
184 CS · 5.6/m
Marcindzik98#3471
Seraphine · Support
4 / 5 / 21
67.6% KP
16,889
12.2% share
10,661g
45 CS · 1.4/m
Red side
DefeatChanningLin#EUNE
Darius · Top
10 / 6 / 3
37.1% KP
21,806
20.8% share
13,601g
235 CS · 7.2/m
Tim The G#TheG
Wukong · Jungle
5 / 7 / 6
31.4% KP
15,572
14.9% share
14,267g
256 CS · 7.8/m
Wsadsimu#EUNE
Aurora · Mid
7 / 7 / 2
25.7% KP
28,240
26.9% share
14,143g
242 CS · 7.4/m
apantsak#ΝΩΕ
Kalista · ADC
12 / 8 / 6
51.4% KP
31,046
29.6% share
15,530g
206 CS · 6.3/m
Aliz Astra#blood
Nami · Support
1 / 9 / 13
40% KP
8,126
7.8% share
9,242g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
