Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 173 days ago
5 / 3 / 8
K / D / A
40.6%
Kill participation
1,041.1
Damage / min
13,142g
545.3 gold / min
29
7 placed · 6 cleared
239
9.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHellBoyTheMan#EUNE
Vayne · Top
4 / 5 / 1
21.7% KP
6,492
12.7% share
8,467g
137 CS · 5.7/m
Stear#EUNE
Udyr · Jungle
4 / 4 / 7
47.8% KP
7,334
14.3% share
11,361g
200 CS · 8.3/m
Neekusia UwU#EUNE
Neeko · Mid
7 / 10 / 7
60.9% KP
18,022
35.2% share
9,616g
176 CS · 7.3/m
shivy#zeri
Ashe · ADC
7 / 7 / 8
65.2% KP
12,743
24.9% share
12,399g
196 CS · 8.1/m
TPP Dylanetc#EUNE
Nami · Support
1 / 6 / 17
78.3% KP
6,540
12.8% share
7,490g
22 CS · 0.9/m
Red side
Victoryapantsak#ΝΩΕ
Kalista · Top
5 / 3 / 8
40.6% KP
25,090
29.7% share
13,142g
239 CS · 9.9/m
until dawn#again
Karthus · Jungle
17 / 7 / 5
68.8% KP
31,259
37% share
14,071g
199 CS · 8.3/m
stoi jak struna#kótas
Annie · Mid
7 / 5 / 6
40.6% KP
12,572
14.9% share
10,583g
189 CS · 7.8/m
Gløry Ϊn Deáth#SION
Caitlyn · ADC
3 / 6 / 6
28.1% KP
11,454
13.6% share
8,685g
156 CS · 6.5/m
princess#hive
Yuumi · Support
0 / 2 / 22
68.8% KP
4,080
4.8% share
7,808g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
