Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 173 days ago
9 / 6 / 1
K / D / A
43.5%
Kill participation
880.5
Damage / min
12,891g
508.5 gold / min
11
3 placed · 3 cleared
217
8.6 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpiQu#123
Varus · Top
6 / 4 / 10
47.1% KP
29,140
28.8% share
12,723g
221 CS · 8.7/m
FUTURE RANK 1#KOVA
Naafiri · Jungle
9 / 2 / 7
47.1% KP
19,493
19.3% share
14,031g
180 CS · 7.1/m
JTM Dope#Pro77
Sylas · Mid
3 / 5 / 10
38.2% KP
14,603
14.4% share
8,135g
99 CS · 3.9/m
dalailama#lyon
Twitch · ADC
15 / 6 / 5
58.8% KP
29,728
29.4% share
15,147g
182 CS · 7.2/m
Johnius eleven#EUNE
Braum · Support
1 / 6 / 21
64.7% KP
8,118
8% share
8,552g
28 CS · 1.1/m
Red side
DefeatCiemny Mistrz#DARK
Sett · Top
4 / 8 / 1
21.7% KP
16,026
20.7% share
11,603g
183 CS · 7.2/m
Hekare01#EUNE
Jarvan IV · Jungle
3 / 6 / 8
47.8% KP
11,307
14.6% share
9,550g
171 CS · 6.7/m
apantsak#ΝΩΕ
Kalista · Mid
9 / 6 / 1
43.5% KP
22,320
28.9% share
12,891g
217 CS · 8.6/m
Jichael Mackson#zex
Smolder · ADC
6 / 7 / 2
34.8% KP
17,165
22.2% share
11,473g
211 CS · 8.3/m
hi im juhibé#EUNE
Rell · Support
1 / 7 / 13
60.9% KP
10,519
13.6% share
7,992g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
