Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 173 days ago
8 / 11 / 0
K / D / A
28.6%
Kill participation
973.9
Damage / min
16,537g
551.2 gold / min
24
9 placed · 3 cleared
244
8.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeati play osu#bons
Ahri · Top
9 / 7 / 8
60.7% KP
34,076
30.5% share
15,488g
221 CS · 7.4/m
TheBard0#EUNE
Diana · Jungle
5 / 12 / 5
35.7% KP
20,586
18.4% share
11,515g
173 CS · 5.8/m
cwaldek#guwno
Qiyana · Mid
5 / 11 / 3
28.6% KP
21,179
19% share
11,556g
189 CS · 6.3/m
apantsak#ΝΩΕ
Kalista · ADC
8 / 11 / 0
28.6% KP
29,217
26.2% share
16,537g
244 CS · 8.1/m
g3rg3lusz#xdd
Rell · Support
1 / 11 / 4
17.9% KP
6,572
5.9% share
7,605g
24 CS · 0.8/m
Red side
VictoryIronicznySarkazm#2226
Gangplank · Top
8 / 10 / 10
34.6% KP
26,751
18.4% share
14,494g
195 CS · 6.5/m
Edi Rama#Luli
Hecarim · Jungle
16 / 5 / 11
51.9% KP
40,779
28.1% share
16,558g
267 CS · 8.9/m
lisenok#lisne
Viktor · Mid
7 / 8 / 17
46.2% KP
31,479
21.7% share
13,195g
223 CS · 7.4/m
SER4PH1NE#SERA
Lux · ADC
18 / 2 / 12
57.7% KP
30,919
21.3% share
16,494g
189 CS · 6.3/m
Just DreAmeRS#EUNE
Nami · Support
3 / 3 / 35
73.1% KP
15,428
10.6% share
10,424g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
