Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 173 days ago
16 / 9 / 8
K / D / A
44.4%
Kill participation
1,204.3
Damage / min
19,264g
528 gold / min
23
10 placed · 2 cleared
244
6.7 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBreach Bear#EUNE
Neeko · Top
3 / 9 / 12
27.8% KP
29,749
16.3% share
11,705g
186 CS · 5.1/m
Elso of Garendel#EUNE
Nocturne · Jungle
11 / 14 / 13
44.4% KP
34,714
19% share
17,171g
229 CS · 6.3/m
apantsak#ΝΩΕ
Kalista · Mid
16 / 9 / 8
44.4% KP
43,936
24.1% share
19,264g
244 CS · 6.7/m
TFisak#EUNE
Corki · ADC
10 / 12 / 9
35.2% KP
34,795
19.1% share
16,970g
245 CS · 6.7/m
Reuss99#1312
Mel · Support
14 / 10 / 11
46.3% KP
39,427
21.6% share
15,509g
122 CS · 3.3/m
Red side
VictoryGJB Darien#EUNE
Nasus · Top
6 / 6 / 10
29.6% KP
25,988
14.5% share
16,790g
293 CS · 8/m
ikaaaa#beru
Diana · Jungle
25 / 7 / 12
68.5% KP
58,159
32.4% share
24,006g
249 CS · 6.8/m
lordracma#EUNE
Aurelion Sol · Mid
5 / 12 / 20
46.3% KP
31,332
17.4% share
15,008g
241 CS · 6.6/m
HAHArpoon#EUNE
Samira · ADC
14 / 14 / 10
44.4% KP
39,654
22.1% share
18,836g
246 CS · 6.7/m
Boss Baby#CUTIE
Caitlyn · Support
4 / 15 / 17
38.9% KP
24,553
13.7% share
14,362g
105 CS · 2.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
