Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 172 days ago
16 / 7 / 8
K / D / A
53.3%
Kill participation
1,351.5
Damage / min
18,415g
616.2 gold / min
16
7 placed · 2 cleared
255
8.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDoughProducer#BRUH
Xin Zhao · Top
12 / 7 / 5
48.6% KP
38,755
32.8% share
15,638g
259 CS · 8.7/m
be niche#poL
Lillia · Jungle
10 / 9 / 6
45.7% KP
20,667
17.5% share
14,550g
221 CS · 7.4/m
Kentt#EUNE
Jarvan IV · Mid
6 / 9 / 9
42.9% KP
19,108
16.2% share
11,629g
179 CS · 6/m
NıghτMΛrΣ#R17
Aphelios · ADC
5 / 9 / 6
31.4% KP
28,816
24.4% share
14,157g
228 CS · 7.6/m
Vozíčkář#Chair
Nautilus · Support
2 / 11 / 12
40% KP
10,851
9.2% share
8,407g
30 CS · 1/m
Red side
VictoryAdrielDon#9442
Gangplank · Top
2 / 9 / 8
22.2% KP
18,811
13.1% share
11,507g
171 CS · 5.7/m
FLAWS AND SINS#Adel
Graves · Jungle
20 / 5 / 8
62.2% KP
45,438
31.7% share
21,348g
288 CS · 9.6/m
ITS SHOWTIME#Akali
Akali · Mid
7 / 8 / 6
28.9% KP
31,224
21.8% share
11,855g
183 CS · 6.1/m
apantsak#ΝΩΕ
Kalista · ADC
16 / 7 / 8
53.3% KP
40,388
28.2% share
18,415g
255 CS · 8.5/m
Kalistobia#EUNE
Braum · Support
0 / 6 / 26
57.8% KP
7,321
5.1% share
10,596g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
