Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 171 days ago
5 / 10 / 8
K / D / A
43.3%
Kill participation
1,098.1
Damage / min
12,126g
443.6 gold / min
18
7 placed · 1 cleared
201
7.4 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMasterYiTop#Yiiii
Sett · Top
3 / 11 / 5
26.7% KP
20,595
17.3% share
10,456g
174 CS · 6.4/m
Hepata13#EUNE
Lee Sin · Jungle
6 / 7 / 7
43.3% KP
17,336
14.6% share
11,698g
191 CS · 7/m
kundelek uwu#EUNE
Akshan · Mid
14 / 8 / 1
50% KP
39,456
33.1% share
13,482g
178 CS · 6.5/m
apantsak#ΝΩΕ
Kalista · ADC
5 / 10 / 8
43.3% KP
30,016
25.2% share
12,126g
201 CS · 7.4/m
Nana#7Ren7
Leona · Support
2 / 6 / 11
43.3% KP
11,625
9.8% share
8,025g
21 CS · 0.8/m
Red side
Victory3nBeReTo#King
Tryndamere · Top
10 / 6 / 8
42.9% KP
26,414
26.5% share
14,679g
250 CS · 9.1/m
Xusopnixths#niaou
Darius · Jungle
13 / 5 / 8
50% KP
22,973
23% share
15,351g
229 CS · 8.4/m
Proxler#EUNE
Ahri · Mid
11 / 7 / 5
38.1% KP
21,661
21.7% share
12,581g
162 CS · 5.9/m
nao jinguji#flow
Jhin · ADC
5 / 7 / 10
35.7% KP
20,165
20.2% share
12,432g
180 CS · 6.6/m
lost in thoughts#mish
Nasus · Support
3 / 5 / 20
54.8% KP
8,621
8.6% share
10,220g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
