Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 171 days ago
16 / 8 / 3
K / D / A
55.9%
Kill participation
1,177.8
Damage / min
15,637g
603.7 gold / min
12
8 placed · 1 cleared
184
7.1 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykundelek uwu#EUNE
Briar · Top
6 / 9 / 14
44.4% KP
27,562
21% share
11,240g
153 CS · 5.9/m
Lupa#Erm
Udyr · Jungle
7 / 8 / 8
33.3% KP
18,773
14.3% share
10,527g
143 CS · 5.5/m
Howlun#cnth
Diana · Mid
9 / 6 / 12
46.7% KP
25,431
19.3% share
10,742g
167 CS · 6.4/m
DeathMarkQQ#ZedQQ
Ashe · ADC
22 / 6 / 8
66.7% KP
47,974
36.5% share
19,967g
229 CS · 8.8/m
ΚλέβωLP#EUNE
Thresh · Support
1 / 5 / 27
62.2% KP
11,746
8.9% share
8,713g
29 CS · 1.1/m
Red side
DefeatMajesticStarling#GRAUR
Xin Zhao · Top
7 / 10 / 11
52.9% KP
25,585
25.3% share
11,424g
180 CS · 6.9/m
teroristulbalkan#1923
Rengar · Jungle
7 / 10 / 9
47.1% KP
22,516
22.2% share
11,160g
152 CS · 5.9/m
MemoreXy#EUNE
Anivia · Mid
3 / 8 / 8
32.4% KP
14,029
13.9% share
9,743g
178 CS · 6.9/m
apantsak#ΝΩΕ
Kalista · ADC
16 / 8 / 3
55.9% KP
30,505
30.1% share
15,637g
184 CS · 7.1/m
UFO#GIT
Nautilus · Support
1 / 9 / 19
58.8% KP
8,646
8.5% share
8,195g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
