Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 171 days ago
14 / 10 / 9
K / D / A
57.5%
Kill participation
1,198.3
Damage / min
18,009g
546.3 gold / min
13
5 placed · 3 cleared
267
8.1 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatالفحل الوسيم#فحولي
Gangplank · Top
1 / 8 / 10
27.5% KP
29,312
19.2% share
14,697g
290 CS · 8.8/m
M i m c u#Mimcu
Graves · Jungle
4 / 8 / 9
32.5% KP
19,415
12.7% share
13,813g
264 CS · 8/m
Blackkava#meeow
Vex · Mid
12 / 7 / 4
40% KP
40,552
26.5% share
14,842g
222 CS · 6.7/m
apantsak#ΝΩΕ
Kalista · ADC
14 / 10 / 9
57.5% KP
39,503
25.8% share
18,009g
267 CS · 8.1/m
Rift Owner#MID
Pyke · Support
9 / 9 / 18
67.5% KP
24,050
15.7% share
12,436g
37 CS · 1.1/m
Red side
Victory200 Years UwU#EUNE
Aphelios · Top
13 / 5 / 10
54.8% KP
46,272
38.4% share
18,073g
275 CS · 8.3/m
BoJack Horseman#1234
Ekko · Jungle
7 / 8 / 8
35.7% KP
18,331
15.2% share
15,366g
243 CS · 7.4/m
TF Frytek#6969
Akali · Mid
15 / 4 / 7
52.4% KP
26,477
22% share
17,117g
226 CS · 6.9/m
enemylose#5547
Caitlyn · ADC
6 / 12 / 5
26.2% KP
20,706
17.2% share
15,762g
261 CS · 7.9/m
LegitSupport#SUPP
Alistar · Support
1 / 11 / 22
54.8% KP
8,731
7.2% share
10,292g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
