Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 170 days ago
8 / 5 / 8
K / D / A
57.1%
Kill participation
1,086.3
Damage / min
13,749g
535 gold / min
10
6 placed · 0 cleared
197
7.7 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPPC Namana#69420
Poppy · Top
3 / 5 / 11
50% KP
19,613
20% share
10,239g
170 CS · 6.6/m
jazmin#samar
Talon · Jungle
4 / 4 / 9
46.4% KP
16,317
16.6% share
11,476g
215 CS · 8.4/m
Just DreAmeRS#EUNE
Veigar · Mid
13 / 5 / 2
53.6% KP
28,089
28.6% share
12,712g
162 CS · 6.3/m
apantsak#ΝΩΕ
Kalista · ADC
8 / 5 / 8
57.1% KP
27,917
28.5% share
13,749g
197 CS · 7.7/m
Lord Of UwU#sigma
Lulu · Support
0 / 2 / 23
82.1% KP
6,166
6.3% share
8,153g
21 CS · 0.8/m
Red side
DefeatLechu#tag
Malphite · Top
1 / 5 / 7
38.1% KP
12,348
15.4% share
7,468g
142 CS · 5.5/m
aX Damke#1116
Viego · Jungle
6 / 4 / 6
57.1% KP
11,051
13.7% share
11,399g
186 CS · 7.2/m
Smiling Dagger#00000
Katarina · Mid
11 / 6 / 3
66.7% KP
28,460
35.4% share
10,751g
149 CS · 5.8/m
Xenever#EUNE
Ashe · ADC
3 / 9 / 9
57.1% KP
18,099
22.5% share
9,035g
138 CS · 5.4/m
DISABLED PONY#EUNE
Karma · Support
0 / 5 / 15
71.4% KP
10,430
13% share
7,127g
42 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
