Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 170 days ago
7 / 6 / 3
K / D / A
23.3%
Kill participation
973.9
Damage / min
17,133g
526.9 gold / min
14
6 placed · 2 cleared
333
10.2 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRadiša#EUNE1
Darius · Top
10 / 9 / 11
70% KP
28,607
23.9% share
15,379g
217 CS · 6.7/m
Mała małpka smc#KND
Sylas · Jungle
4 / 10 / 15
63.3% KP
23,112
19.3% share
12,308g
170 CS · 5.2/m
2EuroMpougatsa#EUNE
Vel'Koz · Mid
5 / 6 / 11
53.3% KP
24,286
20.3% share
12,936g
260 CS · 8/m
Brta#1436
Smolder · ADC
11 / 10 / 7
60% KP
34,273
28.7% share
16,082g
246 CS · 7.6/m
º ÑæłØç º#EUNE
Nami · Support
0 / 9 / 17
56.7% KP
9,215
7.7% share
8,204g
23 CS · 0.7/m
Red side
VictorySobczu#EUNE
Rumble · Top
9 / 8 / 7
37.2% KP
36,277
24.1% share
12,781g
184 CS · 5.7/m
Łűńåćy őƒ ÂÐÇ#ZERO
Graves · Jungle
14 / 3 / 12
60.5% KP
36,727
24.4% share
21,569g
321 CS · 9.9/m
apantsak#ΝΩΕ
Kalista · Mid
7 / 6 / 3
23.3% KP
31,669
21% share
17,133g
333 CS · 10.2/m
leather jacket#bark
Draven · ADC
12 / 7 / 12
55.8% KP
36,620
24.3% share
18,539g
216 CS · 6.6/m
Hi Im Henry#EUNE
Thresh · Support
1 / 6 / 25
60.5% KP
9,162
6.1% share
10,136g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
