Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 170 days ago
1 / 10 / 2
K / D / A
30%
Kill participation
884.4
Damage / min
9,260g
355.7 gold / min
9
6 placed · 0 cleared
223
8.6 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKrzychuuj#EUNE
Aurora · Top
7 / 4 / 6
32.5% KP
27,040
26.4% share
9,871g
163 CS · 6.3/m
i try win#EUNE1
Kha'Zix · Jungle
17 / 1 / 5
55% KP
28,354
27.7% share
13,892g
214 CS · 8.2/m
blondie call me#666
LeBlanc · Mid
6 / 1 / 5
27.5% KP
19,566
19.1% share
10,054g
183 CS · 7/m
misteryuswallabi#EUNE
Yunara · ADC
6 / 1 / 15
52.5% KP
17,937
17.5% share
12,258g
190 CS · 7.3/m
Szew Damianek#112
Blitzcrank · Support
4 / 3 / 16
50% KP
9,538
9.3% share
8,732g
32 CS · 1.2/m
Red side
DefeatKwiat Maciejka#PRNO
Kayle · Top
1 / 7 / 1
20% KP
9,497
12.7% share
9,546g
223 CS · 8.6/m
core#low
Hecarim · Jungle
8 / 3 / 1
90% KP
19,988
26.6% share
13,983g
194 CS · 7.5/m
apantsak#ΝΩΕ
Kalista · Mid
1 / 10 / 2
30% KP
23,025
30.7% share
9,260g
223 CS · 8.6/m
discord mod#uwuuu
Ezreal · ADC
0 / 12 / 1
10% KP
14,395
19.2% share
8,508g
165 CS · 6.3/m
cross my heart#29nov
Renata Glasc · Support
0 / 8 / 4
40% KP
8,164
10.9% share
6,218g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
