Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 169 days ago
11 / 6 / 7
K / D / A
46.2%
Kill participation
978.3
Damage / min
16,304g
600.5 gold / min
18
10 placed · 2 cleared
235
8.7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat0l1ck0#urgot
Urgot · Top
10 / 9 / 3
46.4% KP
22,929
23.4% share
13,804g
213 CS · 7.8/m
SCHADENFREUDE#1337
Nunu & Willump · Jungle
7 / 6 / 12
67.9% KP
17,358
17.7% share
11,638g
176 CS · 6.5/m
Magiaal#42069
Aurora · Mid
2 / 9 / 8
35.7% KP
17,667
18% share
9,167g
176 CS · 6.5/m
janek#EUNE
Ezreal · ADC
2 / 9 / 12
50% KP
21,292
21.8% share
11,605g
199 CS · 7.3/m
Broken Wings#EUNE
Senna · Support
7 / 6 / 9
57.1% KP
18,637
19% share
9,573g
15 CS · 0.6/m
Red side
VictoryPISSPLAYER22#EUNE
Riven · Top
4 / 8 / 5
23.1% KP
10,380
10.7% share
10,973g
151 CS · 5.6/m
farewell sanity#EUW
Viego · Jungle
13 / 5 / 10
59% KP
28,050
28.9% share
14,439g
194 CS · 7.1/m
SamsonXD#2137
Akali · Mid
10 / 3 / 10
51.3% KP
26,420
27.2% share
12,995g
198 CS · 7.3/m
apantsak#ΝΩΕ
Kalista · ADC
11 / 6 / 7
46.2% KP
26,560
27.4% share
16,304g
235 CS · 8.7/m
El Bαrdo#EUNE
Braum · Support
1 / 6 / 21
56.4% KP
5,696
5.9% share
8,966g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
