Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 169 days ago
16 / 6 / 13
K / D / A
60.4%
Kill participation
1,769.4
Damage / min
20,564g
624.4 gold / min
23
7 placed · 4 cleared
312
9.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatInvincibele#1010
Akali · Top
9 / 7 / 9
51.4% KP
35,026
24.4% share
15,360g
243 CS · 7.4/m
Koreaniec#JDD
Rek'Sai · Jungle
7 / 8 / 9
45.7% KP
19,096
13.3% share
12,962g
182 CS · 5.5/m
littlebetter69#TwTv
Qiyana · Mid
4 / 10 / 12
45.7% KP
25,178
17.6% share
13,024g
206 CS · 6.3/m
angelic nihility#ANGEL
Smolder · ADC
10 / 7 / 3
37.1% KP
33,522
23.4% share
15,270g
275 CS · 8.4/m
TH JaNoSiK#EUNE
Brand · Support
5 / 16 / 11
45.7% KP
30,435
21.2% share
11,670g
94 CS · 2.9/m
Red side
VictorySinged#o301
Singed · Top
5 / 7 / 12
35.4% KP
26,112
16.4% share
13,366g
244 CS · 7.4/m
romanticpsycho#FOID
Fizz · Jungle
10 / 7 / 9
39.6% KP
23,415
14.7% share
14,853g
202 CS · 6.1/m
apantsak#ΝΩΕ
Kalista · Mid
16 / 6 / 13
60.4% KP
58,272
36.7% share
20,564g
312 CS · 9.5/m
Adaś#444
Vel'Koz · ADC
13 / 10 / 9
45.8% KP
39,799
25.1% share
16,703g
232 CS · 7/m
Pandit Maldino#EUNE
Nami · Support
4 / 5 / 30
70.8% KP
11,181
7% share
11,455g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
