Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 169 days ago
6 / 10 / 6
K / D / A
54.5%
Kill participation
815
Damage / min
13,502g
472.4 gold / min
27
7 placed · 6 cleared
219
7.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattakomatako#EUNE
Ambessa · Top
7 / 5 / 1
36.4% KP
29,398
30% share
12,070g
214 CS · 7.5/m
Hiltzen#AGAIN
Kayn · Jungle
8 / 6 / 6
63.6% KP
20,609
21% share
13,858g
233 CS · 8.2/m
po huj w to gram#Shyv
Diana · Mid
1 / 7 / 3
18.2% KP
15,581
15.9% share
9,132g
210 CS · 7.3/m
apantsak#ΝΩΕ
Kalista · ADC
6 / 10 / 6
54.5% KP
23,294
23.7% share
13,502g
219 CS · 7.7/m
DRAZIN GROB#EUNE
Nautilus · Support
0 / 10 / 14
63.6% KP
9,220
9.4% share
7,675g
33 CS · 1.2/m
Red side
Victoryuuuuuuuuuuu#feet
Tryndamere · Top
5 / 9 / 4
23.7% KP
22,248
18.9% share
12,374g
229 CS · 8/m
TALONUL LA CTRL#RO1
Zed · Jungle
11 / 3 / 9
52.6% KP
19,460
16.5% share
16,661g
243 CS · 8.5/m
Goniel#EUNE
Ahri · Mid
6 / 1 / 11
44.7% KP
26,760
22.7% share
11,849g
213 CS · 7.5/m
JOHNYS#ADC
Sivir · ADC
14 / 6 / 11
65.8% KP
36,911
31.4% share
16,493g
246 CS · 8.6/m
fourth attempt#EUW
Leona · Support
2 / 3 / 25
71.1% KP
12,329
10.5% share
8,951g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
