Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Victory
Ranked Solo/Duo · 169 days ago
5 / 6 / 17
K / D / A
46.8%
Kill participation
951.1
Damage / min
19,135g
435.2 gold / min
32
13 placed · 1 cleared
386
8.8 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMichalpol545#EUN3
Malphite · Top
4 / 11 / 11
34.1% KP
36,489
18.1% share
14,698g
254 CS · 5.8/m
axyh WW#candy
Naafiri · Jungle
13 / 13 / 14
61.4% KP
45,813
22.8% share
19,970g
275 CS · 6.3/m
Ban#H7E
Akali · Mid
12 / 6 / 11
52.3% KP
57,636
28.6% share
19,008g
308 CS · 7/m
春天#EUW
Sivir · ADC
11 / 7 / 12
52.3% KP
46,487
23.1% share
22,549g
349 CS · 7.9/m
xx provider xx#EUNE
Blitzcrank · Support
4 / 10 / 17
47.7% KP
14,848
7.4% share
12,396g
22 CS · 0.5/m
Red side
Victorybriar left feet#briar
Sylas · Top
17 / 7 / 11
59.6% KP
52,533
24% share
19,916g
276 CS · 6.3/m
Vega157#EUNE
Ambessa · Jungle
19 / 12 / 5
51.1% KP
68,844
31.4% share
23,556g
256 CS · 5.8/m
apantsak#ΝΩΕ
Malzahar · Mid
5 / 6 / 17
46.8% KP
41,815
19.1% share
19,135g
386 CS · 8.8/m
Hi im Klεd βýe#EUNE
Brand · ADC
5 / 11 / 18
48.9% KP
44,056
20.1% share
17,630g
297 CS · 6.8/m
XXXGOLEMXXX#777
Nami · Support
1 / 8 / 30
66% KP
11,781
5.4% share
12,224g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
