Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 169 days ago
2 / 7 / 13
K / D / A
48.4%
Kill participation
1,002.4
Damage / min
18,264g
442.9 gold / min
44
12 placed · 7 cleared
354
8.6 CS / min
Objective control
4
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryapantsak#ΝΩΕ
Kalista · Top
2 / 7 / 13
48.4% KP
41,331
21.1% share
18,264g
354 CS · 8.6/m
15193118#77777
Graves · Jungle
6 / 5 / 10
51.6% KP
25,483
13% share
16,954g
272 CS · 6.6/m
JustDontBeGazIRL#1728
Viktor · Mid
2 / 6 / 12
45.2% KP
36,775
18.8% share
12,879g
245 CS · 5.9/m
Gracie Abrams#3FAN
Smolder · ADC
20 / 5 / 5
80.6% KP
78,660
40.2% share
26,700g
433 CS · 10.5/m
GABBERLAND#KAPiK
Karma · Support
1 / 5 / 23
77.4% KP
13,516
6.9% share
12,286g
43 CS · 1/m
Red side
Defeathba#yvl
Nasus · Top
3 / 4 / 5
28.6% KP
13,262
10.4% share
17,114g
303 CS · 7.3/m
Hetkid#k1d
Jarvan IV · Jungle
8 / 8 / 14
78.6% KP
23,534
18.5% share
16,023g
231 CS · 5.6/m
scoateti topul#0000
Brand · Mid
1 / 7 / 12
46.4% KP
39,580
31.2% share
14,847g
311 CS · 7.5/m
thank you#1926
Xayah · ADC
14 / 5 / 5
67.9% KP
38,896
30.6% share
26,484g
403 CS · 9.8/m
SalvatoreGanacci#69555
Janna · Support
2 / 7 / 16
64.3% KP
11,690
9.2% share
10,678g
17 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
