Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 169 days ago
17 / 3 / 3
K / D / A
60.6%
Kill participation
1,156.4
Damage / min
18,871g
673.2 gold / min
10
6 placed · 1 cleared
254
9.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat冬青独白#9419
Aurelion Sol · Top
2 / 8 / 4
40% KP
16,155
17.6% share
11,776g
241 CS · 8.6/m
sosa baby#420xx
Ambessa · Jungle
7 / 5 / 4
73.3% KP
26,766
29.2% share
13,191g
210 CS · 7.5/m
Death wish#くЗくЗ
Malzahar · Mid
3 / 10 / 3
40% KP
28,932
31.5% share
11,716g
237 CS · 8.5/m
mikeprog7#EUNE
Miss Fortune · ADC
3 / 6 / 1
26.7% KP
15,485
16.9% share
12,031g
217 CS · 7.7/m
ΚλέβωLP#EUNE
Nami · Support
0 / 4 / 8
53.3% KP
4,466
4.9% share
7,047g
19 CS · 0.7/m
Red side
VictoryJohOneY#EUNE
Kled · Top
5 / 2 / 3
24.2% KP
14,668
15% share
12,223g
236 CS · 8.4/m
ByMolotow#EUNE
Kha'Zix · Jungle
2 / 2 / 12
42.4% KP
15,467
15.8% share
13,992g
233 CS · 8.3/m
gasicielztybetu#gaz
Ryze · Mid
9 / 6 / 7
48.5% KP
30,193
30.9% share
13,698g
228 CS · 8.1/m
apantsak#ΝΩΕ
Kalista · ADC
17 / 3 / 3
60.6% KP
32,418
33.1% share
18,871g
254 CS · 9.1/m
바보 같은#ST3
Renata Glasc · Support
0 / 2 / 22
66.7% KP
5,047
5.2% share
9,271g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
