Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 169 days ago
10 / 7 / 5
K / D / A
55.6%
Kill participation
1,429.4
Damage / min
14,747g
523.6 gold / min
13
4 placed · 3 cleared
234
8.3 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryImagine pinging#9497
Urgot · Top
12 / 6 / 9
42% KP
33,670
25.6% share
13,366g
229 CS · 8.1/m
File06#69XD
Shyvana · Jungle
7 / 4 / 12
38% KP
19,609
14.9% share
12,230g
217 CS · 7.7/m
white roses#fsc
Vladimir · Mid
5 / 4 / 15
40% KP
29,958
22.7% share
11,603g
209 CS · 7.4/m
His Lily #EUNE
Smolder · ADC
16 / 5 / 15
62% KP
34,287
26% share
19,106g
282 CS · 10/m
Bustar666#EUNE
Pyke · Support
10 / 8 / 15
50% KP
14,203
10.8% share
10,970g
27 CS · 1/m
Red side
DefeatTKobra#EUNE
Fiora · Top
1 / 13 / 4
18.5% KP
17,099
13.4% share
8,634g
167 CS · 5.9/m
мюмюн искендер#Tyrk
Lillia · Jungle
10 / 5 / 8
66.7% KP
34,271
26.8% share
14,738g
209 CS · 7.4/m
apantsak#ΝΩΕ
Kalista · Mid
10 / 7 / 5
55.6% KP
40,262
31.5% share
14,747g
234 CS · 8.3/m
avennn#EUNE
Draven · ADC
6 / 14 / 5
40.7% KP
24,307
19% share
11,607g
192 CS · 6.8/m
get me out#nextt
Nautilus · Support
0 / 11 / 14
51.9% KP
11,838
9.3% share
7,422g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
