Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 168 days ago
13 / 5 / 9
K / D / A
53.7%
Kill participation
1,272.3
Damage / min
18,158g
530.4 gold / min
27
9 placed · 5 cleared
279
8.1 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDavus#DELTA
Urgot · Top
12 / 6 / 4
48.5% KP
26,620
20.4% share
16,208g
270 CS · 7.9/m
pr0 bombél#bombi
Amumu · Jungle
5 / 9 / 12
51.5% KP
24,429
18.7% share
12,734g
197 CS · 5.8/m
SebastianPałucki#BLN
Smolder · Mid
4 / 9 / 9
39.4% KP
25,975
19.9% share
13,311g
293 CS · 8.6/m
Macieek#grrrr
Ezreal · ADC
9 / 9 / 7
48.5% KP
40,450
31% share
15,506g
266 CS · 7.8/m
Θsama ßin Árdent#11SEP
Karma · Support
3 / 8 / 23
78.8% KP
13,050
10% share
10,426g
37 CS · 1.1/m
Red side
Victorymiharuza#EUNE
Shen · Top
5 / 5 / 19
58.5% KP
14,725
10.5% share
12,929g
204 CS · 6/m
ShaFuuk#EUNE
Ambessa · Jungle
12 / 5 / 8
48.8% KP
28,641
20.3% share
17,403g
270 CS · 7.9/m
apantsak#ΝΩΕ
Kalista · Mid
13 / 5 / 9
53.7% KP
43,554
30.9% share
18,158g
279 CS · 8.1/m
Snowichi#snow
Jinx · ADC
9 / 8 / 11
48.8% KP
28,310
20.1% share
19,387g
286 CS · 8.4/m
Nèvèr 0nè#EUNE
Brand · Support
2 / 10 / 18
48.8% KP
25,567
18.2% share
9,574g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
