Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Amumu
Victory
Ranked Solo/Duo · 168 days ago
4 / 3 / 11
K / D / A
34.9%
Kill participation
492
Damage / min
12,416g
452.9 gold / min
17
7 placed · 0 cleared
223
8.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat十77777777十#tekk
Vladimir · Top
0 / 10 / 2
8.7% KP
15,716
17.2% share
7,324g
152 CS · 5.5/m
Said3r#EUNE
Jayce · Jungle
12 / 9 / 6
78.3% KP
25,140
27.5% share
16,553g
196 CS · 7.1/m
gioscotti#5672
Orianna · Mid
5 / 11 / 4
39.1% KP
14,898
16.3% share
10,042g
181 CS · 6.6/m
Glider#RAT
Ezreal · ADC
6 / 8 / 6
52.2% KP
29,650
32.5% share
11,938g
185 CS · 6.7/m
kokica#mjau
Rakan · Support
0 / 5 / 15
65.2% KP
5,890
6.5% share
7,843g
24 CS · 0.9/m
Red side
VictoryTrust N0body#PAIN
Cassiopeia · Top
14 / 3 / 3
39.5% KP
39,010
30.7% share
14,886g
239 CS · 8.7/m
apantsak#ΝΩΕ
Amumu · Jungle
4 / 3 / 11
34.9% KP
13,488
10.6% share
12,416g
223 CS · 8.1/m
Antagonism IRL#1111
Zed · Mid
15 / 6 / 7
51.2% KP
38,592
30.3% share
13,613g
137 CS · 5/m
JORDAN NWORA#czvv
Smolder · ADC
9 / 6 / 5
32.6% KP
31,137
24.5% share
15,521g
236 CS · 8.6/m
Skwarkovic#EUNE
Thresh · Support
1 / 5 / 10
25.6% KP
4,950
3.9% share
7,949g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
