Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Amumu
Defeat
Ranked Solo/Duo · 167 days ago
5 / 5 / 13
K / D / A
62.1%
Kill participation
700.8
Damage / min
11,614g
402.1 gold / min
19
1 placed · 3 cleared
184
6.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKevin Durant#3435
Renekton · Top
7 / 2 / 11
39.1% KP
18,526
16.7% share
13,316g
217 CS · 7.5/m
Low Blob#zac
Zac · Jungle
11 / 1 / 17
60.9% KP
19,317
17.4% share
14,743g
178 CS · 6.2/m
no puedo jugar#11111
Sylas · Mid
11 / 8 / 9
43.5% KP
25,015
22.5% share
12,690g
165 CS · 5.7/m
Coldini#777
Smolder · ADC
13 / 10 / 13
56.5% KP
33,254
29.9% share
15,682g
203 CS · 7/m
lux divina#09876
Lux · Support
4 / 8 / 22
56.5% KP
14,967
13.5% share
10,820g
50 CS · 1.7/m
Red side
DefeatDaxRages#FREAK
Varus · Top
4 / 10 / 3
24.1% KP
22,599
20.5% share
10,191g
205 CS · 7.1/m
apantsak#ΝΩΕ
Amumu · Jungle
5 / 5 / 13
62.1% KP
20,241
18.4% share
11,614g
184 CS · 6.4/m
THE KFC AZIR#EUNE
Annie · Mid
5 / 11 / 10
51.7% KP
24,540
22.2% share
10,042g
164 CS · 5.7/m
Pönä Pitkäniemi#kut
Twitch · ADC
12 / 9 / 10
75.9% KP
32,248
29.2% share
15,546g
185 CS · 6.4/m
angst#zxc
Karma · Support
3 / 11 / 14
58.6% KP
10,667
9.7% share
9,011g
48 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
