Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 167 days ago
11 / 1 / 10
K / D / A
55.3%
Kill participation
1,262.7
Damage / min
16,974g
626.7 gold / min
12
5 placed · 1 cleared
254
9.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNukenad21#EUNE
Naafiri · Top
8 / 9 / 4
48% KP
24,396
28.7% share
10,547g
181 CS · 6.7/m
Owner#EUNE
Master Yi · Jungle
5 / 8 / 7
48% KP
12,301
14.5% share
9,879g
141 CS · 5.2/m
Mandorix#2711
Zac · Mid
7 / 7 / 6
52% KP
20,199
23.7% share
11,070g
164 CS · 6.1/m
farewell sanity#EUW
Senna · ADC
5 / 8 / 8
52% KP
23,119
27.2% share
11,448g
181 CS · 6.7/m
poincik#meow
Milio · Support
0 / 6 / 12
48% KP
5,071
6% share
6,855g
26 CS · 1/m
Red side
VictoryPodes281#Troll
Trundle · Top
5 / 11 / 7
31.6% KP
23,816
18.9% share
12,529g
219 CS · 8.1/m
Lord Smite#500
Viego · Jungle
7 / 6 / 12
50% KP
22,961
18.2% share
12,248g
186 CS · 6.9/m
Frenkiee#EUNE
Syndra · Mid
10 / 6 / 10
52.6% KP
31,517
25% share
12,475g
209 CS · 7.7/m
apantsak#ΝΩΕ
Kalista · ADC
11 / 1 / 10
55.3% KP
34,197
27.1% share
16,974g
254 CS · 9.4/m
Andrew Parker#EAST
Bard · Support
5 / 1 / 22
71.1% KP
13,701
10.9% share
9,837g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
