Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 166 days ago
6 / 10 / 1
K / D / A
24.1%
Kill participation
755.9
Damage / min
12,380g
445.6 gold / min
18
7 placed · 0 cleared
234
8.4 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTHE OPPENHEIMER#break
Camille · Top
5 / 8 / 3
27.6% KP
27,631
27.1% share
11,907g
210 CS · 7.6/m
farewell sanity#EUW
Talon · Jungle
7 / 8 / 6
44.8% KP
16,617
16.3% share
13,270g
211 CS · 7.6/m
apantsak#ΝΩΕ
Kalista · Mid
6 / 10 / 1
24.1% KP
21,001
20.6% share
12,380g
234 CS · 8.4/m
whatever#nvm1
Mel · ADC
9 / 10 / 2
37.9% KP
26,614
26.1% share
12,956g
187 CS · 6.7/m
SanSiroBro#SSB
Anivia · Support
2 / 6 / 8
34.5% KP
10,262
10% share
9,424g
94 CS · 3.4/m
Red side
VictoryDrakkainen#0666
Mordekaiser · Top
6 / 8 / 2
19% KP
24,624
20.6% share
12,058g
202 CS · 7.3/m
Kraxis#EUNE
Kha'Zix · Jungle
11 / 8 / 8
45.2% KP
30,143
25.2% share
16,533g
202 CS · 7.3/m
Anrteus#rdctd
Aurelion Sol · Mid
11 / 5 / 8
45.2% KP
20,019
16.7% share
14,455g
232 CS · 8.4/m
Negan#Samir
Ashe · ADC
13 / 3 / 14
64.3% KP
35,117
29.4% share
17,364g
210 CS · 7.6/m
Demon Of Secrets#Swain
Karma · Support
1 / 5 / 23
57.1% KP
9,678
8.1% share
9,428g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
