Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 166 days ago
17 / 6 / 7
K / D / A
55.8%
Kill participation
1,437.5
Damage / min
19,050g
623.6 gold / min
16
9 placed · 0 cleared
295
9.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatyokeZ#zekoY
Teemo · Top
3 / 15 / 3
20% KP
23,859
21.3% share
12,386g
259 CS · 8.5/m
fourth attempt#EUW
Zac · Jungle
8 / 4 / 16
80% KP
26,364
23.6% share
14,845g
194 CS · 6.4/m
kudlaczk#UwU
Viktor · Mid
7 / 10 / 11
60% KP
29,492
26.4% share
13,386g
178 CS · 5.8/m
Tøtî#chaos
Vayne · ADC
8 / 7 / 3
36.7% KP
18,725
16.8% share
14,289g
282 CS · 9.2/m
HATOUKAN#EUNE
Tahm Kench · Support
4 / 7 / 12
53.3% KP
13,327
11.9% share
9,486g
46 CS · 1.5/m
Red side
Victoryapantsak#ΝΩΕ
Kalista · Top
17 / 6 / 7
55.8% KP
43,915
31.5% share
19,050g
295 CS · 9.7/m
WEZ SIE PRZYTUL#2462
Viego · Jungle
12 / 4 / 10
51.2% KP
29,734
21.3% share
16,615g
233 CS · 7.6/m
ITS SHOWTIME#Akali
Briar · Mid
4 / 7 / 7
25.6% KP
25,905
18.6% share
10,963g
212 CS · 6.9/m
Sunia#UwU
Ezreal · ADC
7 / 3 / 8
34.9% KP
25,303
18.2% share
15,045g
252 CS · 8.2/m
ProtectTheWard#EUNE
Sona · Support
3 / 10 / 19
51.2% KP
14,551
10.4% share
10,146g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
