Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 166 days ago
13 / 6 / 7
K / D / A
54.1%
Kill participation
1,492.7
Damage / min
14,959g
514.3 gold / min
13
9 placed · 1 cleared
219
7.5 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfarewell sanity#EUW
Warwick · Top
9 / 8 / 6
48.4% KP
19,036
18.3% share
12,453g
183 CS · 6.3/m
Oćekonjadajojdam#saki5
Hecarim · Jungle
7 / 8 / 11
58.1% KP
21,026
20.2% share
14,212g
245 CS · 8.4/m
Sylphrena#UwU
Lux · Mid
3 / 6 / 13
51.6% KP
26,851
25.8% share
10,790g
199 CS · 6.8/m
FRAME MOGGED#LOW
Fiora · ADC
11 / 5 / 7
58.1% KP
27,923
26.9% share
15,630g
207 CS · 7.1/m
ZeroTiltAndWin#CHILL
Alistar · Support
1 / 10 / 16
54.8% KP
9,037
8.7% share
8,027g
23 CS · 0.8/m
Red side
VictoryJujekSo#EUNE
Urgot · Top
10 / 7 / 10
54.1% KP
27,952
20.3% share
14,245g
198 CS · 6.8/m
c c#333
Sylas · Jungle
5 / 6 / 14
51.4% KP
22,181
16.1% share
12,280g
158 CS · 5.4/m
apantsak#ΝΩΕ
Kalista · Mid
13 / 6 / 7
54.1% KP
43,413
31.5% share
14,959g
219 CS · 7.5/m
Naritti#rose
Ashe · ADC
7 / 6 / 17
64.9% KP
31,119
22.6% share
14,875g
218 CS · 7.5/m
picketpocket1#EUNE
Seraphine · Support
2 / 6 / 23
67.6% KP
12,942
9.4% share
9,543g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
