Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 164 days ago
13 / 7 / 5
K / D / A
41.9%
Kill participation
2,165.8
Damage / min
20,015g
617.7 gold / min
17
10 placed · 2 cleared
333
10.3 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZgraba95#EUNE
Zed · Top
13 / 11 / 6
44.2% KP
43,773
22.3% share
16,545g
175 CS · 5.4/m
Mr On Time δ#EUNE
Sejuani · Jungle
6 / 5 / 13
44.2% KP
28,232
14.4% share
14,329g
220 CS · 6.8/m
apantsak#ΝΩΕ
Kalista · Mid
13 / 7 / 5
41.9% KP
70,171
35.7% share
20,015g
333 CS · 10.3/m
AgaVe#CALM
Brand · ADC
10 / 6 / 8
41.9% KP
41,892
21.3% share
15,414g
225 CS · 6.9/m
kotochlopiec123#meow
Nautilus · Support
1 / 5 / 20
48.8% KP
12,656
6.4% share
10,140g
24 CS · 0.7/m
Red side
DefeatPodes281#Troll
Sion · Top
8 / 10 / 6
41.2% KP
34,935
25.5% share
16,253g
247 CS · 7.6/m
the revenant one#tbefy
Talon · Jungle
4 / 10 / 7
32.4% KP
22,214
16.2% share
12,056g
202 CS · 6.2/m
Ulgarinet#EUNE
Mel · Mid
14 / 7 / 5
55.9% KP
45,029
32.9% share
16,697g
277 CS · 8.5/m
im learning adc#noFF
Vayne · ADC
6 / 8 / 3
26.5% KP
25,244
18.4% share
14,334g
237 CS · 7.3/m
Makso2#2004
Nami · Support
2 / 9 / 13
44.1% KP
9,646
7% share
9,912g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
