Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 164 days ago
18 / 10 / 9
K / D / A
67.5%
Kill participation
1,335.2
Damage / min
18,816g
565.9 gold / min
12
5 placed · 3 cleared
243
7.3 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEtres#ART
Shen · Top
4 / 7 / 16
40% KP
23,771
13.9% share
11,246g
176 CS · 5.3/m
Induced Fear#EUNE
Nocturne · Jungle
7 / 7 / 13
40% KP
23,324
13.6% share
15,332g
233 CS · 7/m
Vigilante#VLAD
Vladimir · Mid
17 / 5 / 14
62% KP
58,601
34.2% share
18,708g
256 CS · 7.7/m
Jerrycmt#1069
Smolder · ADC
19 / 10 / 15
68% KP
52,551
30.7% share
21,127g
249 CS · 7.5/m
Motýlek Onomík#POKI
Nautilus · Support
3 / 11 / 25
56% KP
13,148
7.7% share
9,956g
26 CS · 0.8/m
Red side
DefeatImRELKING#PvP
Ryze · Top
4 / 11 / 8
30% KP
49,108
28% share
13,300g
271 CS · 8.2/m
RuKi Koxuloxu#Koxu
Kha'Zix · Jungle
11 / 8 / 17
70% KP
36,241
20.7% share
16,595g
223 CS · 6.7/m
Cvîkî#EUNE
Qiyana · Mid
6 / 13 / 15
52.5% KP
32,276
18.4% share
11,987g
150 CS · 4.5/m
apantsak#ΝΩΕ
Kalista · ADC
18 / 10 / 9
67.5% KP
44,394
25.4% share
18,816g
243 CS · 7.3/m
Padlak#KWZiA
Thresh · Support
1 / 8 / 26
67.5% KP
13,082
7.5% share
10,234g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
