Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 163 days ago
12 / 8 / 2
K / D / A
73.7%
Kill participation
1,710.2
Damage / min
14,898g
549.4 gold / min
19
9 placed · 2 cleared
229
8.4 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDlateric#EUNE
Gragas · Top
1 / 9 / 1
10.5% KP
22,039
18.2% share
7,624g
142 CS · 5.2/m
Nolife Khazix#EUNE
Kha'Zix · Jungle
3 / 6 / 8
57.9% KP
13,566
11.2% share
12,028g
176 CS · 6.5/m
apantsak#ΝΩΕ
Kalista · Mid
12 / 8 / 2
73.7% KP
46,374
38.4% share
14,898g
229 CS · 8.4/m
Aiye#BR0
Cassiopeia · ADC
1 / 7 / 2
15.8% KP
15,105
12.5% share
8,774g
185 CS · 6.8/m
Peto#noob
Ezreal · Support
2 / 6 / 4
31.6% KP
23,700
19.6% share
7,649g
37 CS · 1.4/m
Red side
VictoryFederals1#3520
Dr. Mundo · Top
8 / 1 / 15
63.9% KP
30,012
31.8% share
13,194g
190 CS · 7/m
farewell sanity#EUW
Talon · Jungle
11 / 6 / 4
41.7% KP
20,141
21.3% share
12,830g
220 CS · 8.1/m
xPeKeX CZ#EUNE
Yone · Mid
6 / 5 / 9
41.7% KP
14,191
15% share
11,150g
212 CS · 7.8/m
AlbKallashnikov#fabio
Vayne · ADC
10 / 4 / 4
38.9% KP
21,669
22.9% share
13,779g
197 CS · 7.3/m
chrismisa#EUNE
Poppy · Support
1 / 3 / 19
55.6% KP
8,450
8.9% share
8,398g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
