Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 163 days ago
18 / 10 / 5
K / D / A
63.9%
Kill participation
1,665.9
Damage / min
14,909g
538.6 gold / min
13
8 placed · 0 cleared
191
6.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryhordakCZ1#EUNE
Urgot · Top
6 / 3 / 4
27.8% KP
12,185
10.6% share
10,625g
167 CS · 6/m
Obito#bel
Udyr · Jungle
7 / 6 / 15
61.1% KP
31,608
27.5% share
13,410g
181 CS · 6.5/m
apantsak#ΝΩΕ
Kalista · Mid
18 / 10 / 5
63.9% KP
46,119
40.1% share
14,909g
191 CS · 6.9/m
Clarity#싫어하다
Senna · ADC
4 / 5 / 15
52.8% KP
20,216
17.6% share
12,356g
186 CS · 6.7/m
Zámbó Jimmy#Kutya
Zilean · Support
1 / 4 / 24
69.4% KP
4,758
4.1% share
8,731g
18 CS · 0.7/m
Red side
Defeatoscar piastri#F1F1
Yasuo · Top
6 / 9 / 4
35.7% KP
24,224
23.6% share
10,442g
199 CS · 7.2/m
V O L C A N I C#1903
Rek'Sai · Jungle
6 / 8 / 7
46.4% KP
13,346
13% share
11,231g
184 CS · 6.6/m
Trust N0body#PAIN
Diana · Mid
14 / 5 / 4
64.3% KP
34,426
33.5% share
15,246g
206 CS · 7.4/m
Aurelion Sold#EUNE
Corki · ADC
0 / 6 / 4
14.3% KP
18,494
18% share
10,595g
217 CS · 7.8/m
awurMruwa#EUNE
Seraphine · Support
2 / 9 / 9
39.3% KP
12,334
12% share
7,376g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
