Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 163 days ago
9 / 5 / 5
K / D / A
29.8%
Kill participation
1,279.2
Damage / min
13,272g
526.7 gold / min
9
7 placed · 1 cleared
219
8.7 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSobczu#EUNE
Rumble · Top
4 / 9 / 5
39.1% KP
17,974
22.6% share
8,857g
182 CS · 7.2/m
AMON ZODIAC#CN1
Jarvan IV · Jungle
2 / 15 / 8
43.5% KP
10,828
13.6% share
7,995g
128 CS · 5.1/m
Hepha#2112
Ahri · Mid
5 / 7 / 3
34.8% KP
15,283
19.2% share
10,241g
209 CS · 8.3/m
delightful agony#EDUNG
Smolder · ADC
9 / 9 / 7
69.6% KP
30,754
38.7% share
12,017g
167 CS · 6.6/m
Teo#ŠŤAVA
Lulu · Support
3 / 7 / 13
69.6% KP
4,574
5.8% share
7,894g
19 CS · 0.8/m
Red side
VictoryTox#Ys0
Galio · Top
4 / 4 / 11
31.9% KP
16,767
12.8% share
9,919g
162 CS · 6.4/m
roskurviator#NieO
Rengar · Jungle
16 / 0 / 5
44.7% KP
25,556
19.6% share
15,974g
242 CS · 9.6/m
apantsak#ΝΩΕ
Kalista · Mid
9 / 5 / 5
29.8% KP
32,235
24.7% share
13,272g
219 CS · 8.7/m
Clarity#싫어하다
Kog'Maw · ADC
14 / 6 / 6
42.6% KP
39,797
30.5% share
14,579g
193 CS · 7.7/m
GrubyTypOdWizji#Gruby
Nautilus · Support
4 / 8 / 18
46.8% KP
16,288
12.5% share
10,007g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
