Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 163 days ago
15 / 6 / 11
K / D / A
66.7%
Kill participation
2,064.3
Damage / min
18,775g
659.9 gold / min
16
8 placed · 1 cleared
270
9.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHSYXA GTPS#EUNE
Renekton · Top
3 / 9 / 4
38.9% KP
21,302
22.1% share
10,240g
214 CS · 7.5/m
kinqusia#444
Ekko · Jungle
5 / 7 / 7
66.7% KP
16,751
17.3% share
10,599g
158 CS · 5.6/m
7145921#EUNE
Yasuo · Mid
5 / 10 / 3
44.4% KP
18,695
19.4% share
11,166g
211 CS · 7.4/m
Aito#EUNE
Smolder · ADC
3 / 4 / 4
38.9% KP
26,877
27.8% share
11,731g
239 CS · 8.4/m
DRUGS ND ALC ACC#WWANG
Senna · Support
2 / 10 / 9
61.1% KP
12,933
13.4% share
8,687g
22 CS · 0.8/m
Red side
Victoryaporo plasma#pubg
Karma · Top
6 / 4 / 4
25.6% KP
17,986
11.3% share
11,484g
192 CS · 6.7/m
BoletusSätanüs#EUNE
Jarvan IV · Jungle
7 / 4 / 15
56.4% KP
23,175
14.6% share
13,007g
194 CS · 6.8/m
apantsak#ΝΩΕ
Kalista · Mid
15 / 6 / 11
66.7% KP
58,730
37% share
18,775g
270 CS · 9.5/m
3 kule bo Syndra#EUNE
Xerath · ADC
10 / 0 / 6
41% KP
47,876
30.2% share
14,576g
256 CS · 9/m
Timi#10101
Nami · Support
1 / 4 / 18
48.7% KP
10,917
6.9% share
8,506g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
