Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 163 days ago
1 / 7 / 1
K / D / A
14.3%
Kill participation
1,074.2
Damage / min
8,034g
342.6 gold / min
11
6 placed · 0 cleared
191
8.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatoscar piastri#F1F1
Yasuo · Top
5 / 6 / 2
50% KP
18,358
25.1% share
10,425g
196 CS · 8.4/m
Yuuhii#F1 HE
Jarvan IV · Jungle
4 / 6 / 2
42.9% KP
10,562
14.4% share
8,991g
142 CS · 6.1/m
apantsak#ΝΩΕ
Kalista · Mid
1 / 7 / 1
14.3% KP
25,189
34.4% share
8,034g
191 CS · 8.1/m
picketpocket1#EUNE
Kai'Sa · ADC
3 / 8 / 1
28.6% KP
11,296
15.4% share
9,426g
173 CS · 7.4/m
kihanytbanan#fing
Milio · Support
1 / 5 / 5
42.9% KP
7,814
10.7% share
6,704g
39 CS · 1.7/m
Red side
VictorySosApplesoS#4697
Yone · Top
4 / 5 / 7
34.4% KP
14,501
17.5% share
10,307g
195 CS · 8.3/m
Mpakalogataki#Lucky
Nidalee · Jungle
12 / 4 / 9
65.6% KP
19,034
23% share
12,507g
154 CS · 6.6/m
Vigilante#VLAD
Vladimir · Mid
9 / 0 / 7
50% KP
27,422
33.1% share
11,897g
188 CS · 8/m
wojanek JD#1029
Ashe · ADC
5 / 3 / 7
37.5% KP
12,328
14.9% share
12,758g
222 CS · 9.5/m
AnteQ7#EUNE
Maokai · Support
2 / 2 / 12
43.8% KP
9,574
11.6% share
7,286g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
