Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Amumu
Defeat
Ranked Solo/Duo · 163 days ago
4 / 10 / 7
K / D / A
55%
Kill participation
796.2
Damage / min
11,129g
422.9 gold / min
17
5 placed · 1 cleared
179
6.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPolamieCiKostkii#EUNE
Ambessa · Top
1 / 4 / 5
30% KP
15,928
16.5% share
10,128g
226 CS · 8.6/m
apantsak#ΝΩΕ
Amumu · Jungle
4 / 10 / 7
55% KP
20,953
21.7% share
11,129g
179 CS · 6.8/m
breakcore十#333
Qiyana · Mid
6 / 12 / 0
30% KP
17,224
17.8% share
10,969g
194 CS · 7.4/m
Lamine Yamal#907XY
Ashe · ADC
5 / 10 / 7
60% KP
20,735
21.5% share
12,245g
194 CS · 7.4/m
Zora tryhard acc#real
Senna · Support
4 / 7 / 5
45% KP
21,707
22.5% share
10,139g
64 CS · 2.4/m
Red side
VictoryThe Dark Heavens#Truth
Olaf · Top
9 / 4 / 1
23.3% KP
17,011
17.3% share
14,041g
227 CS · 8.6/m
hi im surii#SUR1
Jarvan IV · Jungle
8 / 5 / 23
72.1% KP
14,228
14.4% share
14,608g
191 CS · 7.3/m
DaxenGunslinger#EUNE
Aurelion Sol · Mid
15 / 3 / 11
60.5% KP
27,262
27.6% share
14,892g
229 CS · 8.7/m
BeatBox2Pro#Dixon
Vladimir · ADC
4 / 5 / 7
25.6% KP
14,722
14.9% share
11,961g
222 CS · 8.4/m
Calert#fiddl
Vel'Koz · Support
7 / 3 / 18
58.1% KP
25,377
25.7% share
11,247g
61 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
