Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 163 days ago
16 / 3 / 2
K / D / A
47.4%
Kill participation
1,504
Damage / min
14,959g
650.9 gold / min
10
7 placed · 0 cleared
216
9.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRuined Queen#Unmei
Trundle · Top
4 / 12 / 0
14.3% KP
9,633
13.5% share
8,021g
143 CS · 6.2/m
Lamine Yamal#907XY
Ambessa · Jungle
6 / 8 / 8
50% KP
15,809
22.1% share
9,205g
130 CS · 5.7/m
Uchiha Madara#SUS
Mel · Mid
8 / 6 / 1
32.1% KP
15,574
21.8% share
11,269g
195 CS · 8.5/m
Yolotelis#EOUNE
Caitlyn · ADC
8 / 6 / 8
57.1% KP
21,714
30.4% share
12,122g
202 CS · 8.8/m
Martin Gale#BCBC
Janna · Support
2 / 6 / 19
75% KP
8,675
12.1% share
7,487g
17 CS · 0.7/m
Red side
Victoryrodzyn123321#EUNE
Jax · Top
11 / 4 / 3
36.8% KP
21,945
21.6% share
13,695g
181 CS · 7.9/m
FlorWin#EUNE
Gragas · Jungle
6 / 5 / 9
39.5% KP
17,124
16.9% share
10,769g
159 CS · 6.9/m
apantsak#ΝΩΕ
Kalista · Mid
16 / 3 / 2
47.4% KP
34,567
34.1% share
14,959g
216 CS · 9.4/m
Spyrou#EUNE
Corki · ADC
3 / 9 / 8
28.9% KP
18,322
18.1% share
10,571g
167 CS · 7.3/m
GRBCARD#CARD
Leona · Support
2 / 7 / 16
47.4% KP
9,456
9.3% share
7,876g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
