Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 162 days ago
5 / 7 / 7
K / D / A
31.6%
Kill participation
571.9
Damage / min
14,385g
411.8 gold / min
30
8 placed · 8 cleared
270
7.7 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Dark Heavens#Truth
Teemo · Top
6 / 9 / 12
45% KP
29,728
18.9% share
14,319g
259 CS · 7.4/m
Federals1#3520
Skarner · Jungle
9 / 5 / 23
80% KP
28,818
18.3% share
15,122g
190 CS · 5.4/m
Fgrnmo8iIHQ#VAD
Xerath · Mid
10 / 7 / 8
45% KP
35,465
22.5% share
15,498g
240 CS · 6.9/m
i love altgirls#feet
Yunara · ADC
14 / 7 / 16
75% KP
54,000
34.3% share
21,169g
275 CS · 7.9/m
kampi pływak#rzcw
Lulu · Support
1 / 10 / 30
77.5% KP
9,506
6% share
10,673g
36 CS · 1/m
Red side
DefeatMakemefree#MEJN
Sion · Top
5 / 5 / 8
34.2% KP
23,093
17.8% share
16,027g
280 CS · 8/m
futility#error
Brand · Jungle
13 / 8 / 15
73.7% KP
41,848
32.3% share
16,492g
241 CS · 6.9/m
apantsak#ΝΩΕ
Kalista · Mid
5 / 7 / 7
31.6% KP
19,978
15.4% share
14,385g
270 CS · 7.7/m
issa#CN1
Vayne · ADC
12 / 10 / 8
52.6% KP
30,186
23.3% share
17,206g
215 CS · 6.2/m
GrubyTypOdWizji#Gruby
Nautilus · Support
3 / 10 / 17
52.6% KP
14,355
11.1% share
10,715g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
