Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 161 days ago
11 / 6 / 8
K / D / A
59.4%
Kill participation
851.3
Damage / min
19,478g
493.5 gold / min
30
9 placed · 5 cleared
347
8.8 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNoindyfikator#EUNE
Lissandra · Top
2 / 7 / 9
22.9% KP
29,785
16.5% share
15,049g
311 CS · 7.9/m
barbie gril#wuju
Elise · Jungle
7 / 11 / 6
27.1% KP
25,202
14% share
15,241g
264 CS · 6.7/m
Rozmaryn#777
Zed · Mid
13 / 4 / 8
43.8% KP
46,194
25.7% share
18,359g
236 CS · 6/m
Hate#yyy1
Lucian · ADC
23 / 5 / 13
75% KP
64,965
36.1% share
26,671g
363 CS · 9.2/m
monickatkuw#EUNE
Nami · Support
3 / 5 / 32
72.9% KP
13,853
7.7% share
12,923g
31 CS · 0.8/m
Red side
DefeatMitzuki#七転び八起
Riven · Top
9 / 6 / 10
59.4% KP
24,533
17.5% share
19,058g
289 CS · 7.3/m
korak ispred#pravi
Jarvan IV · Jungle
7 / 6 / 24
96.9% KP
41,229
29.4% share
17,716g
250 CS · 6.3/m
apantsak#ΝΩΕ
Kalista · Mid
11 / 6 / 8
59.4% KP
33,598
23.9% share
19,478g
347 CS · 8.8/m
low cortisøl#GETME
Kog'Maw · ADC
5 / 19 / 6
34.4% KP
29,252
20.8% share
15,036g
245 CS · 6.2/m
djzzlia#wav
Lulu · Support
0 / 11 / 23
71.9% KP
11,733
8.4% share
10,554g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
