Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 161 days ago
17 / 3 / 8
K / D / A
47.2%
Kill participation
1,508.4
Damage / min
15,706g
644.1 gold / min
20
5 placed · 4 cleared
211
8.7 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOutsider#OPC
Urgot · Top
6 / 10 / 3
47.4% KP
18,053
20.5% share
9,992g
152 CS · 6.2/m
400BPMBLUSH#asc
Brand · Jungle
2 / 9 / 10
63.2% KP
17,485
19.9% share
8,319g
123 CS · 5/m
agator123#EUNE
Aurora · Mid
8 / 12 / 7
78.9% KP
26,832
30.5% share
11,202g
146 CS · 6/m
Rafii#6204
Samira · ADC
3 / 11 / 6
47.4% KP
19,322
22% share
10,372g
162 CS · 6.6/m
Scwaremedragon14#EUNE
Blitzcrank · Support
0 / 11 / 9
47.4% KP
6,267
7.1% share
5,707g
22 CS · 0.9/m
Red side
VictoryDENIZZZ#EUNE
Ornn · Top
5 / 4 / 15
37.7% KP
13,674
12.6% share
10,821g
162 CS · 6.6/m
OscarEmil24#EUNE
Warwick · Jungle
15 / 7 / 5
37.7% KP
13,431
12.4% share
12,030g
152 CS · 6.2/m
apantsak#ΝΩΕ
Kalista · Mid
17 / 3 / 8
47.2% KP
36,779
34% share
15,706g
211 CS · 8.7/m
G Lightning11#EUNE
Varus · ADC
12 / 2 / 12
45.3% KP
28,868
26.7% share
13,781g
183 CS · 7.5/m
FAR RIGHT#white
Karma · Support
4 / 3 / 31
66% KP
15,566
14.4% share
9,447g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
